package com.starleague.battletech.hexagonal;

public enum BattletechHexTerrainType
{
    PLAINS,
    WOODS,
    WATER,
    ROUGH,
    // INDUSTRIAL,
}

// public static final int WOODS = 1; //1: light 2: heavy 3: ultra
// public static final int WATER = 2; //level = depth
// public static final int ROUGH = 3; //1: normal 2: ultra
// public static final int RUBBLE = 4; //1: light bldg 2: medium bldg 3: heavy
// bldg 4: hardened bldg 5: wall 6: ultra
// public static final int JUNGLE = 5; //1: light 2: heavy 3: ultra
// public static final int SAND = 6;
// public static final int TUNDRA = 7;
// public static final int MAGMA = 8; // 1: crust 2: liquid
// public static final int FIELDS = 9;
// public static final int INDUSTRIAL = 10; //level indicates height
// public static final int SPACE = 11;

// HEAVY_WOODS(BattletechHexTerrainCategory.WOODS),
// LIGHT_WOODS(BattletechHexTerrainCategory.WOODS),
// WATER(BattletechHexTerrainCategory.WATER),
// ROUGH(BattletechHexTerrainCategory.ROUGH),
// PLAINS(BattletechHexTerrainCategory.OPEN),
// LIGHT_BUILDING(BattletechHexTerrainCategory.BUILDING);
//
// final BattletechHexTerrainCategory hexTerrainCategory;
//
// private BattletechHexTerrainType(BattletechHexTerrainCategory
// hexTerrainCategory)
// {
// this.hexTerrainCategory = hexTerrainCategory;
// }
//
// BattletechHexTerrainCategory getHexTerrainCategory()
// {
// return this.hexTerrainCategory;
// }
// }
// WOODS,
// WATER,
// ROUGH,
// OPEN,
// BUILDING,
//
// //
// // //base terrain types
// // public static final int WOODS = 1; //1: light 2: heavy 3: ultra
// // public static final int WATER = 2; //level = depth
// // public static final int ROUGH = 3; //1: normal 2: ultra
// // public static final int RUBBLE = 4; //1: light bldg 2: medium bldg 3:
// heavy
// // bldg 4: hardened bldg 5: wall 6: ultra
// // public static final int JUNGLE = 5; //1: light 2: heavy 3: ultra
// // public static final int SAND = 6;
// // public static final int TUNDRA = 7;
// // public static final int MAGMA = 8; // 1: crust 2: liquid
// // public static final int FIELDS = 9;
// // public static final int INDUSTRIAL = 10; //level indicates height
// // public static final int SPACE = 11;//unimplemented
// // //Level 1 Foliage
// // //Sheer Cliffs
